![]() ![]() ![]() Even one AFK’d player can turn the tide of a game, and it’s discouraging to know that you’ll have to carry twice as hard for a chance to win. Over the past several months, we’ve focused much of our efforts on a problem we know is painful to you: AFKs. We hope you're as excited about it as we are. These changes are just the start, but they set the stage for the work we’ll continue to deliver in the months and years ahead. Today is our long-awaited update: We’ve taken all of your feedback to heart, and we are at the point where we can confidently share what we’ve been up to.īefore we dig in, we want to acknowledge the obvious: we still have a lot of work ahead of us. Last year, we promised to address some of the pain points you’ve experienced in-game with other players. Our team owns all the social features in-game, and we work together with other teams to address issues and opportunities with player behavior. We’re Sara (Producer, aka “Riot necrotix”) and Lea (Strategist, aka “Riot aeneia”), part of the crew that leads the Social and Player Dynamics team (S&PD) on VALORANT. ![]()
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